Rabu, 25 Juni 2008

Naruto: Ultimate Ninja 3

Naruto: Ultimate Ninja 3



In contrast to our reviewers for the first two instalments in the Naruto: Ultimate Ninja franchise, I am not familiar with the Anime. I saw parts of episodes, perhaps even a full one, but I only know enough about the series to be able to drag a few names here and there. Against this background, I am sure that it is not surprising that most of the fan service - and men, there are a lot - Naruto: Ultimate Ninja 3 lost on me. However, I can appreciate a good fighter (although I don t get why we are fighting), and Ultimate Ninja 3 surprised me with its depth.

I had expected Ultimate Ninja 3 to a fighter with combos, my fingers dance around the controller, forcing me to remember complex button sequences ... and I was partly right. While the game uses all of the controller buttons, it also has one of the easiest melee combat-control systems I've ever seen, which each physical or combo attack on a series of D-Pad and Circle Button Combinations. Characters also share Combo model, so no matter whom you choose, you can always be sure that Up, Up, Circle, a special move. For someone like me, is a casual player of fighting games, this system works because it just complicated enough that it feels good to do a special move without an excessively huge learning process.

Naruto: Ultimate Ninja 3


The fighting controls may sound overly simplistic, but they do not sell, Ultimate Ninja 3 short - the fight is a level of subtlety, if you bring the rest of the buttons in The Fray. They control functions that are necessary for the control of dominance, such as jumping, throwing weapons, or activating your chakra for ultimate. Trust me, when you factor in the arms and thrown aerial maneuvers, you will be thankful that the fight against melee Center on a single button.

During the fighting mechanics behind Ultimate Ninja 3 are solid, the narrative elements. The problem is not the story line - it's the inadequate amount of material to help outsiders familiar with the Naruto universe. The hero of the story mode - where players fight historic battles from the Anime - gives you the basic background story of Naruto and his companions, but not enough details to explain the relationships and conflicts between the characters. I never felt like I knew enough about all the characters, friend or foe, to care what happens to them, I can imagine, fans will enjoy, but for me, that's what makes the story difficult to read.

Naruto: Ultimate Ninja 3


For fans, Ultimate Ninja 3 has a lot to offer. They learn in a series of mini (I assume that something to do with the anime), compete in Ultimate Contest mode - where the player takes Naruto through his village and is engaged in a series of battles and quests for other Ninjas - and collect money to purchase items from the series. It is not that these modes are terrible for the uninitiated. They are not only very attractive - kind of like fluff rather than content that I care.

Maybe I'm wrong and fans of the series will hate the modes that I have not found interesting ... but I doubt it. Not only will they get a good fighters, but they would also fight with any number of secondary modes, allowing them Immerse yourself in the Naruto universe again. Unfortunately, for those unfamiliar - or have an inexplicable hatred - Naruto, the largest part of the experience is wasted. Sure, you could run it for the fighters, but it is clear that a large part of the contents is for the fans.

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